Warltin is a vast kingdom in a far away, unknown land from the main continent of Wästningen. Its population is unknown.
There are multiple pockets of population scattered throughout the center of the area, mostly finding themselves nestled in between valleys and within mountains. The largest population center and "Capital" of the region is known as Talachre (Tah-Lock-Re).
All established settlements are of Waslen origin except for one of weev origin, founded by Dane.
The Marlwa is a defensive base set up by Dane upon the far outskirts of the kingdom. It holds weapons, trees, and the upmost advanced weev technology.
The geography of Warltin is relatively simple. It is a dirt covered, almost wasteland like terrain that is very hilly and mountainous. The water found in Warltin, while not often toxic, is very mineral rich and could be dangerous if not filtered properly. Something which the local flora can do well.
The most notable inhabitants are composed of 4, weev like species, known as Waslens. Each Waslen has specific qualities that distinguish it from the others. The 4 species include The Norfuntch, Quisma, Larlo, and Mati variants. All 4 species reside within the bounds of Warltin Kingdom. Their leader, Alux, is a mutated Norfuntch.
The more animalistic species found here include (to be written)
The Krimtra is a type of tree that is exclusive to the kingdom of Warltin.
The Vifret is a viney growth that is found nearly all over the kingdom.
The Intkiner is an herb that produces high amounts of capsacin and grows in the most mountainous tops.